Orgoth the Relentless
EARTH 7

Orgoth the Relentless

  • ATK:
  • 2500

  • DEF:
  • 2450

  • View:
  • 4241




Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total x 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects. ● 1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn. ● 3 or 4: Draw 2 cards. ● 5 or 6: This card can attack directly this turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 5, 2026
51± 7/ 100
Power Score
Intrinsic 52
Deck 51

Orgoth the Relentless — Power Evaluation

Final Score: 51 ± 7 · Confidence: Medium

  • Intrinsic: 52 · Deck: 51 · Meta: provisional
  • Primary role: Utility · Secondary: Material body, Boss/End-board

Why it scores here

Orgoth the Relentless is a probabilistic utility card that serves primarily as a splashable Level 7 beatstick and XYZ material across diverse archetypes. While its dice-roll mechanics offer conditional protection, card draw, and direct attack options, their random nature and dependence on matching die results make them unreliable as core strategy. The card's strength lies in its material utility for Xyz summons and portability across 16 distinct deck archetypes; however, zero recorded combo boards and lack of archetype support indicate it functions best as a tech inclusion rather than a high-impact engine piece.

Axis scores

Axis Score Evidence
Accessibility 45 Level 7 Effect Monster with no built-in searchability must be naturally drawn or tutored; appears in 18 main-deck slots across diverse archetypes without dedicated support (observed).
Combo & Conversion 30 No combo boards recorded (0 appearances); card text describes probabilistic single-body effects with no demonstrated conversion into disruptive multi-card lines (verified).
Resource Economy 35 The 3-4 die result provides Draw 2 cards, but occurs in roughly 33% of activations; resource gain is conditional and unreliable without dedicated die-roll support (verified).
Effect & Interaction 20 Provides only self-protection via the 1-2 result; no negation, removal, or opponent-facing interaction recorded (verified).
Material Utility 70 Clean Level 7 Warrior body with 2500/2450 ATK/DEF for Xyz synergy; appears alongside I:P Masquerena and Number Xyz partners in 33% of decks (observed).
Resilience & Flexibility 40 Can activate protection and direct attack via conditional die rolls; multi-spot utility is limited by once-per-turn timing and probabilistic triggering (verified).
Deck-Building Efficiency 65 Splashable across 16 archetypes at 1.94 copies average; no self-lock or severe garnet; used as tech rather than 3-of core in most homes (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 52, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 7 Xyz material with reasonable ATK/DEF stats
  • Splashable across diverse archetypes without deck restrictions
  • Flexible conditional effects offering protection, card draw, and direct attack
  • Strong synergy in dedicated Dice archetype builds

Weaknesses

  • Probabilistic dice mechanic makes all effects unreliable and unpredictable
  • No archetype support or inherent searchability
  • Self-only interaction provides no removal or negation of opponent plays
  • No demonstrated combo potential despite broad deck adoption
  • Resource gains occur in only ~33% of activations

Counters / choke points

  • Denial of Main Phase activation via Ash Blossom or similar hand traps
  • Heavy reliance on probabilistic rolls makes it weak to effect negation
  • Cards that prevent direct attack eliminate the 5-6 roll benefit

Best use

Xyz material and probabilistic utility beatstick. Decks: Dice-themed decks as a dice-roll payoff card, Control/Midrange shells as a Level 7 Xyz enabler, Multi-archetype builds using it as splashable material. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 7 Warrior, 2500 ATK / 2450 DEF; Effect Monster with once-per-turn Main Phase activation; Die roll mechanic: rolls 3d6, gains ATK/DEF equal to total × 100 (300–1800 range); Conditional effects: 1-2 grants protection from destruction, 3-4 draws 2 cards, 5-6 enables direct attack; all 3 same applies all effects; No inherent archetype membership; no self-lock on material usage; Assumed 3 copies (unlimited) — no banlist token supplied
  • Observed: Appears in 18 main-deck slots across 16 distinct archetypes (deck sample); 1.94 copies per deck on average; 39% of decks run 3 copies, 16% run 1 copy; 44.4% co-occurrence with Dice Dungeon and Dimension Dice (top partners); 33.3% co-occurrence with Xyz enablers I:P Masquerena, Number 64, Number 85 (material synergy); Strongest presence in Control gameplay type (56% of 18 decks)
  • Inferred: Probabilistic nature of effects (~33% chance per outcome) creates unreliable resource generation; No dedicated searcher support limits consistency despite broad archetype adoption; Clean Level 7 body makes it serviceable Xyz material even if dice effects fail to trigger favorable results; Absence of combo data (0 boards) suggests primarily tech/beatstick role rather than engine piece
  • Data gaps: No combos supplied — combo conversion is text-only inference; 0 recorded board appearances No guides supplied — no human context on intended role or synergies No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion % inferred from 18-deck sample only No information on rulings interactions with die-roll-modifying effects No format-specific performance data (OCG vs. TCG vs. Master Duel comparison)











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